﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/播放插画"), Title("播放插画")]
	public class ShowIllustration : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 5;
		[LabelText("spin动画资源名")]
		public string illustration_name;
	}
}
